We could side with a group who wishes to share this resurgent society with everyone, or give into fascism and seek to divide and conquer however possible. This would give our characters a reason to remain fearful, while also opening up an entirely new narrative thread as existing factions realise that the streets below will soon be ripe for the taking, opening up an aspect of the world that was once ruled by the infected. Why not envision a game where the undead are finally dying out, succumbing to their own starvation as only a handful of fresh cases roam the streets. Yet the parkour mechanics that remain Dying Light 2’s strongest asset are still so ripe for exploration. It could have pushed the zombie genre forward forever, but instead stagnates like the shambling corpses that roam its vast yet forgettable streets. Dying Light 2 clearly had a troubled development history, a scar shown by its multiple delays and changes throughout the years that turned a once profound morality system into a binary selection of upgrade trees that make your choices feel like they don’t matter at all. ![]() ![]() ![]() The game relies on a milquetoast protagonist and poor world building to pull us into an experience that is filled with needless busywork and unlikeable characters. I shouldn’t be surprised given the first game’s lacklustre narrative and the mediocrity of Dead Island, but part of me hoped that the ambition being flaunted across its myriad trailers and previews meant that this follow-up was going to be something more. It’s an example of post-apocalyptic fiction that outranks even The Walking Dead with how grey, lifeless, and poorly written its world manages to be.
0 Comments
Leave a Reply. |